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Sunday, June 04, 2006

GDC '06 the outcome (Physics)

What got most of my attention in the GDC:

- The Physics for game developers tutorial

Erin Catto had a nice new simple implementation based on Sequential Impulses.

Crister's session about floating point problems was very important (and his book is exceptionally good too)

Gino's 4D sweep is interesting.


Of course Havok's and Ageia's hardware accelerated demos were deliberately staggering, but what really got my breath away in the realm of game physics was Natural Motion's Endorphin.
I really think they are leading the future for character animation in physics controlled environments. (ahem ... ) what I mean is :) that this might very well be the next big thing in the games world. And as far as I know, nobody else does it (with Dynamic Motion Synthesis)

For Natural Motion I raise my hat.

Ahmed El Deeb


  • Did you have the chance to show anything in GDC?

    By Abdelhalim, at 2:04 AM  

  • Not this year, no, but we had the chance to watch and learn, to get the pulse of the industry and its economics, its SIZE! Insha2allah we will show up again in future GDCs with some stuff of our own.

    By deeb, at 5:22 AM  

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