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Sunday, June 04, 2006

GDC '06 the outcome (Physics)

What got most of my attention in the GDC:

- The Physics for game developers tutorial

Erin Catto had a nice new simple implementation based on Sequential Impulses.

Crister's session about floating point problems was very important (and his book is exceptionally good too)

Gino's 4D sweep is interesting.

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Of course Havok's and Ageia's hardware accelerated demos were deliberately staggering, but what really got my breath away in the realm of game physics was Natural Motion's Endorphin.
I really think they are leading the future for character animation in physics controlled environments. (ahem ... ) what I mean is :) that this might very well be the next big thing in the games world. And as far as I know, nobody else does it (with Dynamic Motion Synthesis)

For Natural Motion I raise my hat.

Ahmed El Deeb

GDC '06

Oh, I look so lost ... .


GDC 2006

We've been to the GDC '06, it was one of the best cons we ever attended, we gained a lot, heared a lot, and got motive and hope in creating something befitting this magnificent industry.